Smash+Grab was my first PC game project after transitioning over from film. It was produced and eventually self published, at a fabulous, now defunked studio called United Front Games, in Vancouver.
\
If I could ever resurrect a game, this would be that game. Lots of fun and an amazing small team
\
As the studios own IP, the game was in early access when the studio folded, loosing the game and its servers to the annals of time .
\
I produced 90% of the vfx in the final game, and prototyped a number more.
The windows breaking , fire, specials moves still seem to hold up well.
\
My personal favourite was the reaction to the vomit vfx when contagion is applied to poison weapons
\
\\\
SMASH+GRAB | Early Access Launch Gameplay Trailer
I was responsible for 90% of VFX, Smash windows, weapons, special moves, fire, blood. smoke
A break down of some of the vfx I did on this project